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FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

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  • #46
    Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

    Originally posted by Firewind View Post
    And yes I said "idiotic fans", meaning the very vocal part of the fanbase that does nothing but complain. I didn't expect you to take this as a personal insult but I suppose I was wrong. I'll apologise for that because it wasn't my intention, I'll make myself more clear next time.
    It wasn't my intention to sound as though I thought of it as such either, but a better choice of words on both sides would have been better. Anyway...




    Originally posted by Malacite View Post
    Just wanted to say that they'd better fucking not bring back gear-swapping. That's one element from XI I'm glad to see removed from combat.
    True enough, though I do like this idea I came up with on another forum discussion.

    maybe they will do away with the SP/EXP system and make it into one or something else, and hopefully where it does not feel like a grind that most people feel with the current system.


    Hadn't though of that, and on that note; I wouldn't mind seeing a mix of this system where you earn and accumulate XP, then spend it on your stats, and the higher your stats get, the more XP is required. I guess kinda like the Merits in XI, where one merit points = 10,000 XP. Though it would have to start far less during the early lvls to be more fun.

    Or heck keep the SP points too, and allow them to be accumulated as well, and spend them upgrading select skills and abilities from all classes. For example, when you equip the cure spell on another class, you don't have AoE capabilities anymore, only single target, but with upgrading you could eventually make cure more powerful and unlock AoE on other classes.

    A 2 gil thought...

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    • #47
      Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

      I loved gear swapping personally, it was unique and I loved being able to max for every spell/ability, but I totally understand why people dislike it. I wouldn't exactly cry if it wasn't added in.

      I would never play FFXI-2. I want to play a new game. This is the same reason I think it's stupid to remake games like FFVII (which is rumored still, right?) because part of the charm is the game in its original state. FFXI was a fun game for a long time but would I want to play the same game in the same world all over again? No. I know the stories. There's nothing new. No exploration. I don't care if the graphics got an upgrade, graphics don't mean shit to me. Gameplay and story are the winners. No new story? No new world? No point in playing.
      sigpic
      ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
      ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
      ~I has a blog~~http://aksannyi.livejournal.com/~
      ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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      • #48
        Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

        /

        Costume tab and personalized color pallete if they finally port XI to XIV's engine. (Can I have it?)

        (Yes, I've been spolied by DCUO and still want to believe in Unicorns )
        sigpic
        "In this world, the one who has the most fun is the winner!" C.B.
        Prishe's Knight 2004-Forever.

        その目だれの目。

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        • #49
          Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

          Well gear swapping is something I'm on the fence about. If it's just for weapons I would be fine with it. Aion did a very good version of it where every class would have two main weapons and you could hit a button on your interface to switch weapons and action bars. I would be fine with assigning one or two weapons as sub weapons to switch in battle.

          However switching armour...Yeah. I suppose it's like FFX-2's dresspheres but Vanadeil has absolutely nothing that makes such a concept plausible.

          Weapon switching I'm okay with (within reason), armour switching is bad and should die unless the setting uses something like dresspheres which I guess is okay.
          Rahal Gerrant - Balmung - 188 DRK
          Reiko Takahashi
          - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
          Haters Gonna Hate



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          • #50
            Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

            Can't gear swap in this game w/o risk of losing your mob. Gear swapping requires you to be out of combat.

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            • #51
              Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

              Originally posted by Firewind View Post
              Well gear swapping is something I'm on the fence about. If it's just for weapons I would be fine with it.
              Weapon swapping in battle makes sense though, people still carry multiple weapons into combat with them today. But changing pieces of armor mid-battle? WTF?

              It wouldn't work in 14 anyway since your weapon determines your class.
              sigpic


              "BLAH BLAH BLAH TIDAL WAVE!!!"

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              • #52
                Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                Originally posted by Malacite View Post

                It wouldn't work in 14 anyway since your weapon determines your class.
                Unless, with the return of proper FF job names, the use of multiple genres of weapons return ~ ala FFXI. I prefer this, instead of being locked to a single type of weapon.{its like gender locked classes in some MMOs...blech} Having to change jobs or carry multiple copies of the same weapon, so when one breaks and needs repairing is silly.{SE should just remove durability all together...} And when you're higher lvl and have many different spells & abilities on your hotbar it can take awhile to change,{when your macros are set up to swap gear too...} so why not allow say a Galdiator/Paladin to equip a stave while someone repairs your sword.

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                • #53
                  Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                  I don't mind durability as long as it doesn't render you utterly dependant on crafters. WoW did it fine as it was just a goldsink and you could get back to 100% via an NPC. In FFXIV you're shit out of luck if you don't know a crafter that can do it for you. And it also requires materials AND it has a good chance of failure at over 75% durability.
                  Rahal Gerrant - Balmung - 188 DRK
                  Reiko Takahashi
                  - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                  Haters Gonna Hate



                  Comment


                  • #54
                    Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                    ya they should make durability affordable, fast and easy to recover without depending on crafting/materials or just remove it entirely.

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                    • #55
                      Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                      Originally posted by Firewind View Post
                      I don't mind durability as long as it doesn't render you utterly dependant on crafters.
                      Unfortunately it does, cause the prices that the "Repair NPC" asks for is insanely too much. However, when they add rank requirements to the gear and players are forced to play with such, instead of being lvl 4 running around the the latest lvl 50 sets, it may not be so bad. Still though, even the cheap gear can cost 20,000+ gil for each piece to repair when its at 0% and thats just way too much.

                      When I last played my Gladiator's sword hit 0% durability, so I left the game running overnight with a repair request in my bazaar, and I was sitting near the repair NPC, even offered 3x the mats in return for compensation. Still nobody helped. I decided to play Pugilist, 3 days later, earned rank 20...my sword was still at 0%...nobody would repair it, even when I asked in shout nicely. Durability has to go, its pointless since FF has never had this before, and gil isn't as easy to get as most MMOs, where you always have too much so the gold sinks make sense there.

                      I like crafting being the dominate force behind new gear; instead of drops from instances or raids always being the only way to get the best, but if you're not a heavy crafter yourself or the community just won't help then it adds a ton of unnecessary frustration.



                      Originally posted by jenova_9 View Post
                      ya they should make durability affordable, fast and easy to recover without depending on crafting/materials or just remove it entirely.
                      Or add that the NPC can repair your gear too 100% if you have the mats as payment instead of gil. Or to add a small gil sink, you only get a 20% repaired for each piece of material.

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                      • #56
                        Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                        If the NPC will repair to 100% with less I would hate durability less at it punishes people who think that pushing over the hate limit is good, or tanks who don't tank with a gilsink.
                        Rahal Gerrant - Balmung - 188 DRK
                        Reiko Takahashi
                        - Balmung - 182 AST, 191 BLM, 182 SCH, 188 SMN
                        Haters Gonna Hate



                        Comment


                        • #57
                          Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                          I don't find anything wrong with durability or repair. Most people who have a cow over it happens to be players equipping rank inappropriate gear (or gear that does not align with their affinity) My Haubu +1 has not been repaired for 5 ranks and it's still at 87% durability. Hand & Land gear will see more wear and tear than combat and that's a given because (d'oh) they specialize in the classes that CAN repair.

                          And I know many players that use the NPC repair and even if it's only to 75% or whatever they're still not doing shabby. Again, the only issues I know about are weapons and concerns with the wear and tear are legitimate enough to raise, but not enough to claim that it's a game breaker.

                          And Khalus, if you really like FFXI, the game is still running and enjoyed by many. We do not want FFXIV to turn into FFXI ... most of us left FFXI because we were not satisfied with that game. These two games are and SHOULD BE different.

                          TL;DR
                          Stop comparing the two and trying to make SE change FFXIV into FFXI. Don't like it? Go back to FFXI.

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                          • #58
                            Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                            Originally posted by Aeni View Post
                            Stop comparing the two and trying to make SE change FFXIV into FFXI. Don't like it? Go back to FFXI.
                            This. I quit FFXI for a reason. If I wanted to play that again, I'd reinstall and start over.
                            sigpic
                            ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                            ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                            ~I has a blog~~http://aksannyi.livejournal.com/~
                            ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~




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                            • #59
                              Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                              Durability on undergarments is annoying, espesially when the repair NPC is robbing you blind for incomplete work. I would gladly give my money to a player, but the game doesn't yet have the player base for that, yet.

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                              • #60
                                Re: FFXIV Players' Poll The First ~ Results & Analysis {1/21/11}

                                If armor can be cheaply repaired by NPC to "full HP", then the game might as well jettison durability. The purpose of durability isn't realism (it's often better just to toss old thing, esp. in a consumerism orientated culture like here in U.S.), but to provide work (read: "money making opportunities") for player crafters.

                                Those of you who play(ed) FF11 may remember how some crafts can be difficult to make money with; if you make a piece of armor, whoever buys that armor may become your competitor down the line when s/he re-sell it. Even if that buyer doesn't re-sell it, there's (usually) no incentive to buy another once a person purchased a particular armor.

                                What durability really does is to turn all armor/weapons into "consumables", by allowing crafters to make money repairing the armor they made.

                                * * *

                                The difficulty is in how to balance the annoyance factor for the people using the weapon/armor with making it rewarding enough for people who are interested in crafting. I don't think there's a single right answer--there may not even be a good answer, in fact. The simplest way is just to get rid of armor/weapon crafting and stick to 'real' consumables, but people playing in a game with fantasy setting all expect/want/demand armor and weapon crafting, so that won't fly.

                                The game developers are pretty much stuck between choosing: 1. No durability, causing crafters to cry; 2. Cheap and easy NPC repair, making crafters mad; 3. Degradation on most gears at rate which require relatively frequent repairs that are best done by crafter, hence annoy people who owns any piece of armor they cannot repair themselves--which would be just about everyone--resulting in players whining frequently to the devs. i.e. Neither the devs nor the players would be happy with any option, but they are forced to go with some variation of those three choices.
                                Bamboo shadows sweep the stars,
                                yet not a mote of dust is stirred;
                                Moonlight pierces the depths of the pond,
                                leaving no trace in the water.

                                - Mugaku

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